How-to guide Team generator

How to Randomly Divide Players into Two Teams

Here’s how to randomly divide players into two teams: set Teams to 2 and enter every player once. The two rosters will have equal sizes when the total is even.

How to Randomly Divide Players into Two Teams

Ten ready players need two sides for a casual game. There are no fixed positions or skill restrictions in the draw. Select Load example to populate the supplied list, or replace it with your own entries. Nothing is generated until you select Make teams.

Input

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Result

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Runs in your browser. Your input is not uploaded.2–100 teams · up to 10,000 players

Step-by-step instructions

  1. Enter the active players

    Use one unique label per participant and remove anyone who is not taking part. Check that nobody appears twice.

  2. Choose the number of teams

    Enter the team count, not the desired players per team. There must be at least two teams and at least as many participants as teams.

  3. Generate and label the teams

    Select Make teams. Check each roster, then copy the assignments and attach any team names, colors, or starting positions.

Worked example

Ten ready players need two sides for a casual game. There are no fixed positions or skill restrictions in the draw.

One valid result is shown below. Your generated outcome will vary.

Example input

Alex
Jamie
Morgan
Taylor
Sam
Jordan
Casey
Riley
Drew
Avery

Example result

Team 1
1. Sam
2. Riley
3. Taylor
4. Drew
5. Morgan

Team 2
1. Avery
2. Alex
3. Casey
4. Jamie
5. Jordan

The output contains two teams of five. With an eleventh player, one roster would instead have six.

Agree on substitutes before starting

If an uneven roster means one player waits, decide that rotation outside the generator. The tool assigns everyone to a team rather than choosing a substitute pool. Save the rosters, then decide a starting lineup and substitution plan appropriate to your game. Random headcount balance should not be mistaken for equal skill or equal playing time.

Settings and limits to check

The example has 10 retained entries. Team Generator balances headcounts: team sizes differ by at most one. It does not balance skill, positions, age, availability, or previous partnerships. The team count can be from 2 to 100, subject to the number of participants. Separate generations are independent and may create the same pairing again. Handle any fixed or restricted assignments before a general draw.

Settings used in this example
Number of teams: 2
Remove duplicate entries: On

Keep a usable copy of the result

Use Copy to place the current result in your own notes, or Download to keep a text file. Keep the eligible input list with the result when you need to explain which entries took part. A new generation replaces the displayed result rather than adding to a saved history.

The tool runs in your browser and does not upload your input. Save the result before refreshing or leaving the page. If other people need to use the same outcome, share your saved copy rather than asking them to generate another independent result.

Frequently asked questions

What happens if there are 11 players?

The tool assigns teams of six and five. It does not automatically choose who sits out.

Are the teams balanced by ability?

No. Only the number of players is balanced. Use your own assessment if skill or position balance is required.

Can I choose a maximum team size instead?

Use Random Group Generator when the maximum people per group matters more than selecting a team count.

What should I check in the worked example?

The output contains two teams of five. With an eleventh player, one roster would instead have six.