How-to guide Decision wheel

How to Randomly Choose a Game to Play

Here’s how to randomly choose a game to play: list the games that fit the players and available time, then spin for one selection.

How to Randomly Choose a Game to Play

A group has five games available and enough time for any one of them. Select Load example to populate the supplied list, or replace it with your own entries. Nothing is generated until you select Spin the wheel.

Input

Paste or type below
0 items

Ctrl + Enter to generate (⌘ on Mac)

Result

Waiting for input

No result yet

Add your entries and generate to see the result here.

Runs in your browser. Your input is not uploaded.2–20 choices

Step-by-step instructions

  1. List acceptable choices

    Enter at least two options that you would actually accept. Remove unsuitable choices before spinning.

  2. Check that every option has one entry

    Use one line per equal-chance option. Identical repeated entries can be removed with the duplicate setting.

  3. Spin and use the selected option

    Select Spin the wheel. Follow the displayed result or save it before another generation. Decide any exception rule beforehand.

Worked example

A group has five games available and enough time for any one of them.

One valid result is shown below. Your generated outcome will vary.

Example input

Word game
Card game
Trivia
Drawing game
Cooperative puzzle

Example result

1. Trivia

The selected game is drawn equally from the retained entries. Player count and equipment are not checked by the wheel.

Build an eligible game shortlist

Remove games that need more players, unavailable components, or a longer session than the group has. If an activity is part of a series, include only versions everyone is ready to play. You can choose the game with the wheel and then separately randomize player order using Name Order Generator. Save each decision so the steps do not get confused.

Settings and limits to check

The example has 5 retained entries. The wheel accepts 2–20 retained entries and gives each entry an equal chance. It does not research the choices, check suitability, or apply explicit weights. Longer lists use numbered wheel segments with a label key. If probabilities should differ, use Weighted Random Picker rather than presenting an equal-entry wheel as a weighted draw.

Settings used in this example
Remove duplicate entries: On

Keep a usable copy of the result

Use Copy to place the current result in your own notes, or Download to keep a text file. Keep the eligible input list with the result when you need to explain which entries took part. A new generation replaces the displayed result rather than adding to a saved history.

The tool runs in your browser and does not upload your input. Save the result before refreshing or leaving the page. If other people need to use the same outcome, share your saved copy rather than asking them to generate another independent result.

Frequently asked questions

Can the same game win on another evening?

Yes. The wheel does not keep a history. Remove earlier games yourself if the plan requires variety.

Can I give one choice a larger explicit weight?

Use Weighted Random Picker for numeric weights. This wheel chooses among its entries with equal probability.

Does the wheel know which option suits me?

No. It chooses only from the text you supply. Filter the choices yourself before spinning.

What should I check in the worked example?

The selected game is drawn equally from the retained entries. Player count and equipment are not checked by the wheel.